rumpk/libs/membrane/term.nim

140 lines
3.4 KiB
Nim

# SPDX-License-Identifier: LSL-1.0
# Copyright (c) 2026 Markus Maiwald
# Stewardship: Self Sovereign Society Foundation
#
# This file is part of the Nexus Sovereign Core.
# See legal/LICENSE_SOVEREIGN.md for license terms.
## Nexus Membrane: Virtual Terminal Emulator
# Phase 27 Part 2: The CRT Scanline Renderer
import term_font
import ion_client
const TERM_COLS* = 100
const TERM_ROWS* = 37
# Sovereign Palette (Phased Aesthetics)
const
COLOR_SOVEREIGN_BLUE = 0xFF401010'u32
COLOR_PHOSPHOR_AMBER = 0xFF00B0FF'u32
COLOR_SCANLINE_DIM = 0xFF300808'u32
var grid: array[TERM_ROWS, array[TERM_COLS, char]]
var cursor_x, cursor_y: int
var color_fg: uint32 = COLOR_PHOSPHOR_AMBER
var color_bg: uint32 = COLOR_SOVEREIGN_BLUE
var fb_ptr: ptr UncheckedArray[uint32]
var fb_w, fb_h, fb_stride: int
var ansi_state: int = 0
proc term_init*() =
let sys = cast[ptr SysTable](SYS_TABLE_ADDR)
fb_ptr = cast[ptr UncheckedArray[uint32]](sys.fb_addr)
fb_w = int(sys.fb_width)
fb_h = int(sys.fb_height)
fb_stride = int(sys.fb_stride)
cursor_x = 0
cursor_y = 0
ansi_state = 0
# Initialize Grid
for row in 0..<TERM_ROWS:
for col in 0..<TERM_COLS:
grid[row][col] = ' '
# Force initial color compliance
color_fg = COLOR_PHOSPHOR_AMBER
color_bg = COLOR_SOVEREIGN_BLUE
proc term_clear*() =
for row in 0..<TERM_ROWS:
for col in 0..<TERM_COLS:
grid[row][col] = ' '
cursor_x = 0
cursor_y = 0
ansi_state = 0
proc term_scroll() =
for row in 0..<(TERM_ROWS-1):
grid[row] = grid[row + 1]
for col in 0..<TERM_COLS:
grid[TERM_ROWS-1][col] = ' '
proc term_putc*(ch: char) =
# ANSI Stripper
if ansi_state == 1:
if ch == '[': ansi_state = 2
else: ansi_state = 0
return
if ansi_state == 2:
if ch >= '@' and ch <= '~': ansi_state = 0
return
if ch == '\x1b':
ansi_state = 1
return
if ch == '\n':
cursor_x = 0
cursor_y += 1
elif ch == '\r':
cursor_x = 0
elif ch >= ' ':
if cursor_x >= TERM_COLS:
cursor_x = 0
cursor_y += 1
if cursor_y >= TERM_ROWS:
term_scroll()
cursor_y = TERM_ROWS - 1
grid[cursor_y][cursor_x] = ch
cursor_x += 1
# --- THE GHOST RENDERER ---
proc draw_char(cx, cy: int, c: char, fg: uint32, bg: uint32) =
if fb_ptr == nil: return
# Safe Font Mapping
var glyph_idx = int(c) - 32
if glyph_idx < 0 or glyph_idx >= 96: glyph_idx = 0 # Space default
let px_start = cx * 8
let py_start = cy * 16
for y in 0..15:
# Scanline Logic: Every 4th line
let is_scanline = (y mod 4) == 3
let row_bits = FONT_BITMAP[glyph_idx][y]
let screen_y = py_start + y
if screen_y >= fb_h: break
# Optimize inner loop knowing stride is in bytes but using uint32 accessor
# fb_ptr index is per uint32.
let row_offset = screen_y * (fb_stride div 4)
for x in 0..7:
let screen_x = px_start + x
if screen_x >= fb_w: break
let pixel_idx = row_offset + screen_x
# Bit Check: MSB first (0x80 >> x)
let is_pixel = ((int(row_bits) shr (7 - x)) and 1) != 0
if is_pixel:
if is_scanline:
fb_ptr[pixel_idx] = fg and 0xFFE0E0E0'u32
else:
fb_ptr[pixel_idx] = fg
else:
if is_scanline:
fb_ptr[pixel_idx] = COLOR_SCANLINE_DIM
else:
fb_ptr[pixel_idx] = bg
proc term_render*() =
if fb_ptr == nil: return
for row in 0..<TERM_ROWS:
for col in 0..<TERM_COLS:
draw_char(col, row, grid[row][col], color_fg, color_bg)