//! Heartbeat and TTL management //! //! Keeps sessions alive through cooperative heartbeats. const std = @import("std"); const Session = @import("session.zig").Session; /// Heartbeat manager pub const Heartbeat = struct { /// Send a heartbeat to the peer pub fn send(session: *Session, ctx: anytype) !void { // TODO: Implement heartbeat sending _ = session; _ = ctx; } /// Process received heartbeat pub fn receive(session: *Session, ctx: anytype) !void { // TODO: Update last_activity, reset missed count _ = session; _ = ctx; } /// Check if heartbeat is due pub fn isDue(session: *Session, now: i64) bool { const elapsed = now - session.last_activity; return elapsed >= session.config.heartbeat_interval.seconds(); } /// Handle missed heartbeat pub fn handleMissed(session: *Session) void { session.missed_heartbeats += 1; if (session.missed_heartbeats >= session.config.heartbeat_tolerance) { // Transition to degraded state session.state = .degraded; } } };